![]() Baseline Car Setups To Use For Every Track (Plus Pad Handling Tweaks)Ī fantastic resources for car setups in general to use for the F1 games is the SimracingsetupsYouTube channel, who always posts car setups for each F1 game for every track. Let’s look at this, plus some more, setup and handling tweaks pad users can make, plus resources for usable car setups for all tracks, plus for all types of tracks (generic setups). The key car setup change is the early stages for pad users is to set the rear wing ABOVE the front wing for better stability and the optimal amount of turn in (not too little but not too much either). ![]() Therefore in this guide, I’m going to provide some baseline template car setups for pad users that should act as a good starting point to get used to the new handling and drive with confidence. You can use them as a baseline, but I find that the car setups need a bit of tweaking on a pad, at least when getting used to the game. Therefore, for me at least, I didn’t find a lot of these setups useful on a controller, with too much oversteer built into them. It’s great once you get used to it, but the getting used to it can take a bit of time.Īlso, a lot of the custom setups being posted online are more for wheel users than pad users, and the two devices are massively different in terms of the nuance of the inputs. That said, the handling isn’t always plain sailing out the box on a controller especially, and can feel a bit overly nervous and sensitive with the default settings and setups. ![]() Like most of the players, I’m really liking the F1 23 game and see it as a massive improvement on it’s predecessor in many aspects, especially the handling and AI.
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