![]() ^ Firewatch’s evocative visuals look to be inspired by the classic See America posters This is real shame, as there were moments when the narrative really seemed to be building toward something quite profound, channelling works like The Shining and Heart of Darkness to probe a deeper, darker truth about Henry and his unravelling mental state – particularly when you know that the only reason Henry’s out there in the first place is to help escape the reality of his wife’s early onset Alzheimer’s diagnosis, a revelation that comes hard and fast within a few minutes of starting the game. In a way, you’d expect nothing less from a team that includes two former creative leads from Telltale’s The Walking Dead series, but whereas Telltale’s zombie adventure made you think long and hard about each and every piece of dialogue you uttered, lest it upset one of your close companions or accidentally sent them to their doom, Firewatch’s script never quite makes the same kind of impact over the course of its five hour run time.įor instance, while a handful of choices clearly had an effect on what came later in the game, the vast majority of my decisions barely made any ripples whatsoever, as the story kept trundling on towards its allotted goal regardless of what I said or did. In fact, it’s your frequent walkie-talkie conversations with Delilah that help keep Henry grounded over the long summer months in Wyoming’s sun-dappled mountains, and Firewatch’s bounty of branching dialogue options provide plenty of scope to broaden your relationship with your intriguingly distant mentor or keep her at arm’s length.īoth characters are incredibly well-drawn, and their natural, seamless performances are easily one of the game’s greatest highlights alongside its beautiful vistas and busy, verdant plains and meadows. ![]() Yes, there’s pretty scenery to gaze at, and, in Firewatch’s case, some rather spectacular sunsets and midnight wildfires to take in with slack-jawed wonder, but that natural beauty usually hides something far more sinister and unnerving than its easy-going inhabitants care to admit.įor voluntary fire warden Henry, it’s the slow, creeping feeling that he’s being watched, and not just by his friendly, chatty boss Delilah who mans the next watchtower over and gives Henry his daily tasks and assignments. ![]() If books and films have taught us anything over the years, it’s that being alone in the great, wide wilderness is often a sure-fire recipe for madness, paranoia and crippling self-doubt.
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